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problem about creep node

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it's look like been squashed on the surface. anybody knows why?post-4466-127062162937_thumb.jpg

Yep, that's because creep does exactly that (transforms into a new space)

What you can do is just creep points and then copy stamp onto those.

Edited by Macha
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Also make sure that all the points have a normal or velocity attribute (set to 0, 0, 1) and an up vector (set to 0, 1, 0) created with a Point SOP before creeping the point cloud.

The Creep SOP will transform the point attributes correctly. The Copy SOP will use the N or v attribute along with the UP to orient the copies correctly. You may have to flip your objects with a Transform SOP. Best to orient them pointing forward down the Z axis in general to match the N or v attribute set to 0, 0, 1 above.

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