ikarus Posted April 9, 2010 Share Posted April 9, 2010 Currently I am looking into how to take a point cloud and add an attribute based on the number of nearby points within a radius, i've been looking up information about the usage of the pc vex functions and vop sops but im not completely sure what the output of pcopen, a "handle", really is, and whether I can pull information such as total points within the max radius, as well whether i would need to put this in a while loop with pciterate. if someone could clarify some of this that would be great as im trying to essentially color my points based on their relative density Quote Link to comment Share on other sites More sharing options...
mawi Posted April 9, 2010 Share Posted April 9, 2010 Currently I am looking into how to take a point cloud and add an attribute based on the number of nearby points within a radius, i've been looking up information about the usage of the pc vex functions and vop sops but im not completely sure what the output of pcopen, a "handle", really is, and whether I can pull information such as total points within the max radius, as well whether i would need to put this in a while loop with pciterate. if someone could clarify some of this that would be great as im trying to essentially color my points based on their relative density Dont think you can pull total points within radius by default, but can´t you just count number of loops in your while loop. Quote Link to comment Share on other sites More sharing options...
mawi Posted April 9, 2010 Share Posted April 9, 2010 small test .hip countWhile.hip Quote Link to comment Share on other sites More sharing options...
ikarus Posted April 9, 2010 Author Share Posted April 9, 2010 small test .hip this is great, thanks. didn't think it would be as simple as taking the counter from the loop Quote Link to comment Share on other sites More sharing options...
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