lemond Posted April 20, 2010 Share Posted April 20, 2010 According to tool description, "This tool is used to bind a character’s skin to its bones or muscles". But, I'd like to use it with rigid sim to deform my hires geom. The rigid geom could be thought of as the bones. Any tricks to get this skin tool to work without bones? If not, how can I access the capture code and modify it to get this to work? Quote Link to comment Share on other sites More sharing options...
anim Posted April 20, 2010 Share Posted April 20, 2010 you can use Capture Region SOP to define capture region as in bone object so you can for example copy many capture regions to particles points from DOP objects and plug result to second input of Capture SOP then set Capture Frame to whatever frame you want it to capture the hi res geo append Deform SOP and you're done however if you are simulating low-res rigid objects and you want to animate hi-res rigid objects with them, just use DOP import to transform hi-res geometry groups Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.