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geometry constraint in maya to houdini.....how to do it !!


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hi evry one

maybe here someone already watched the vehcile rigging in maya from 3dbuzz , so

i modeled evrything in houdini and the rig it is done but how to do geometry costraint for the wheel on the ground so the wheel will respect the ground form and the suspension simulation will work in the vehicle.

thanks for all

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