Jump to content

Ocean and particle collision?


Recommended Posts

Hi

I am trying to make my foam particles collide with the ocean surface, and I am not succeeding at all. I did look at the provided collision in the foam scene, even so in that scene particles are escaping colliding flat grid collision object(not the deformed ocean).

Does anyone know of a way to make particles that interact properly with the deforming ocean surface?

thanks

Edited by oldiesgoodies
Link to comment
Share on other sites

Hi,

in the collision POP, point to the ocean geometry instead of the default grid and just set the "Hint" parameter to -> "Deforming Geometry (Only Triangles)"...

and be sure that your ocean has been triangulated.

Cheers,

Emanuele

Edited by Emanuele Berti
Link to comment
Share on other sites

Really bizarre. If I plug a popnet to ocean surface inside the ocean surface model, it works. But if I merge ocean surface into a new object and then create a pop network it just does not work.

edit: When I use mesh as a source to generate particles, it does not work but when I just create a location as source inside the popnet, I get proper collisions. Puzzled here

Edited by oldiesgoodies
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...