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Use point geometry normals to velocity field on DOPS


tomhanks

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I know I can use particles to emit smoke on DOPS using density attributes on POPs, thanks to Peter Quint tutorial videos, but How could I use geometry to send velocity information to my smoke fluid? I would like to use geometry point normals to control velocity on my smoke fluids on DOPS, is it possible?

Thanks, sorry the bad English.

Edited by tomhanks
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I know I can use particles to emit smoke on DOPS using density attributes on POPs, thanks to Peter Quint tutorial videos, but How could I use geometry to send velocity information to my smoke fluid? I would like to use geometry point normals to control velocity on my smoke fluids on DOPS, is it possible?

Thanks, sorry the bad English.

You could use a field force DOP. Feed a Sop Geometry DOP to bring in your geo into the second input of your field force DOP. On your field force DOP, set the force attribute parameter to N. You may also need to turn up the scale force quite a bit depending on the length of your point Normals.

Edited by SpencerL
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