quarel Posted May 29, 2010 Share Posted May 29, 2010 Is it in houdini something like MODO replicator ( or replicator brush ) of geometry? I need make a plenty of trees (spheres) but on specific places (specific high above the ground) . Best the lowpoly , because it will be an urban-planning model - huge area. Quote Link to comment Share on other sites More sharing options...
mightcouldb1 Posted May 29, 2010 Share Posted May 29, 2010 The copy SOP should do what you want... You can paint a map or generate one, and scatter points based on that map. All of the random scale, twist, etc, are all possible with copy stamping using the stamp() expression. It wouldn't be hard to create an HDA for this. To get generate a map for things facing up in world space, calculate the dot product of the world up vector and the normalized surface normal of whatever surface you're scattering on. Quote Link to comment Share on other sites More sharing options...
quarel Posted May 29, 2010 Author Share Posted May 29, 2010 thanky you very much , I'll try Quote Link to comment Share on other sites More sharing options...
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