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something like replicator


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Is it in houdini something like MODO replicator ( or replicator brush ) of geometry?

I need make a plenty of trees (spheres) but on specific places (specific high above the ground) . Best the lowpoly , because it will be an urban-planning model - huge area.

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The copy SOP should do what you want...

You can paint a map or generate one, and scatter points based on that map. All of the random scale, twist, etc, are all possible with copy stamping using the stamp() expression.

It wouldn't be hard to create an HDA for this.

To get generate a map for things facing up in world space, calculate the dot product of the world up vector and the normalized surface normal of whatever surface you're scattering on.

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