Jump to content

Particles and fractures


Omy

Recommended Posts

Hi,

Im a newbie to Houdini. I want to know how can the interaction between particles and fractures can happen(Eg: suppose if a particle hits the rigid body object say sphere(sphere is a rbd object),the sphere should fall off.)

Can any one explain me with an example

Sincerely,

Om Kapoor

Link to comment
Share on other sites

You can see how the debris tool is integrated with the RBD solver from the shelf.

Create a fractured or glue object then use the Debris tool from the Particle Shelf on the fractured RBD objects.

In DOPs you now have your particles interacting with the RBD pieces. If you increase pscale on the points and/or increase the mass, they will have more weight.

Make the relationship mutual and you will have particles pushing rbd pieces.

You can also work up an example from scratch but again you need a Particle Object and Particle Solver in your DOP network and with a mutual collide relationship (Merge DOP or Collide Relationship DOP).

Again set the pscale and density or as an alternative set mass to add enough mass to your particles to kick the RBD pieces around.

You can create nice exploding spheres this way. See attached file.

It is easy to add a LOT of particles and with a lot of mass, your RBD pieces may be flung thousands of units away...

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...