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sqishy object interaction


hatrick

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hi,

i know there is another thread but it does not handle this specific issue...

so i have multible softbodyobjects driven by particles (sqishy from shelf) and the resulting objects should interact with each other...

the interaction with a rigid body works...

file attached!

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I don't have a solution for this but I have an idea. B)

Instead using multiple popnetworks you can all point them to one pop, each with a different source null. Once you have done that you can create groups of the squishy particles, one group for each box, and combine them. It is then a matter of finding out if you can collide groups of particles in a network. I had a quick go at it with an interact pop but I can't figure out how to let one group interact with another while ignoring its own-group-points.

Edited by Macha
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thx macha ! ... but i m not getting any further here .... it can't be that hard to do somethig like this in houdini

http://www.youtube.com/watch?v=8uFLdVyTTy4&feature=related

http://www.youtube.com/watch?v=lll8YakjZEo&feature=related

http://www.youtube.com/watch?v=eGJ3sUssff0&feature=related

the clothsolver works with very simple geoetry for me but as soon as the geo gets a little more complex ?? its not only simulationtime often the clothsolver gives an error "integration failed due numerical problems"? ...

id like to setup something with lots of geo like in the example attached ...

please help out guys

edit: wires somehow give a rough solid result with low tesselated objects ... but the behavour of a particlesetup would be great

greets

squeeesh.hipnc

Edited by hatrick
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