breeder Posted July 2, 2010 Share Posted July 2, 2010 (edited) How to create radial ramp in vex? Like in cop(ramp > concentric) thanks Edited July 2, 2010 by breeder Quote Link to comment Share on other sites More sharing options...
Macha Posted July 2, 2010 Share Posted July 2, 2010 This is one way. ramp.hipnc Quote Link to comment Share on other sites More sharing options...
breeder Posted July 2, 2010 Author Share Posted July 2, 2010 Thanks But i actually need procedural radial texture , not coloring points in radial way. Quote Link to comment Share on other sites More sharing options...
SpencerL Posted July 2, 2010 Share Posted July 2, 2010 Thanks But i actually need procedural radial texture , not coloring points in radial way. Ive attached an example in a shader. Getting the distance from the center, (ie 0.5, 0.5, 0.5) and the current parametric (s and t coordinate) sample pt will create a falloff as pts closer will have a smaller distance and therefore have a darker value. I use a compliment VOP to swap it around. Quote Link to comment Share on other sites More sharing options...
SpencerL Posted July 2, 2010 Share Posted July 2, 2010 Ive attached an example in a shader. Getting the distance from the center, (ie 0.5, 0.5, 0.5) and the current parametric (s and t coordinate) sample pt will create a falloff as pts closer will have a smaller distance and therefore have a darker value. I use a compliment VOP to swap it around. Sorry, forgot to hit 'Attach This File' radialRamp_001sl.hip Quote Link to comment Share on other sites More sharing options...
breeder Posted July 2, 2010 Author Share Posted July 2, 2010 (edited) That is it. Here is my updated version. radialRamp.hipnc Edited July 2, 2010 by breeder Quote Link to comment Share on other sites More sharing options...
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