gazm Posted July 21, 2010 Share Posted July 21, 2010 Hi. Sorry if I have posted this in the wrong place. When rendering a Pyro sim with Mantra the render window shows a nice shadow. When I save that image as a file or render out a sequence the shadow is gone? This is the same for depth map and ray trace. Am i missing something here, I've tried playing with all the settings but still fail garner to correct look. Any help would be greatly appreciated, it must just be a check box somewhere, surely? Thanks P.S. RenderWithin - as it appears within Houdini RenderWithout - as it appears when an exr file is saved and imported into phototshop and a black background added LightSettings - my shadow settings Quote Link to comment Share on other sites More sharing options...
Netvudu Posted July 21, 2010 Share Posted July 21, 2010 Are you sure this is not coming from Photoshop Exposure settings, when working with a 16bit or 32bit color depth image? Quote Link to comment Share on other sites More sharing options...
gazm Posted July 21, 2010 Author Share Posted July 21, 2010 By messing around with the levels in Photoshop I managed to get something similar to the original (though missing a lot of colour range I fear), but I am only using Photoshop as an example for help. I am using Nuke to composite my scene and have the same problem. No matter what image format I export it as, the problem persists. Quote Link to comment Share on other sites More sharing options...
edward Posted July 22, 2010 Share Posted July 22, 2010 Photoshop is assuming that your floating point image is linear and displaying it with a gamma (2.2-ish). Houdini on the other hand, doesn't make the same assumptions and is displaying it without color correction. To see it the same way in Houdini as Photoshop, try putting in a 2.2 gamma in the Houdini color settings. Quote Link to comment Share on other sites More sharing options...
gazm Posted July 22, 2010 Author Share Posted July 22, 2010 Ah thanks, adjusting the gamma as well as the light levels seems to have solved it. Shadows appear be much more of a fine art in Houdini than Maya. Quote Link to comment Share on other sites More sharing options...
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