erik_m Posted August 2, 2010 Share Posted August 2, 2010 Hi there! Trying to wrap my head around some of the rather basic functionality of Houdini I am currently trying to replicate the Maya animated snapshot functionality, which is basically duplicating a given geometry at each frame throughout an animation. In my specific case I have a music file, which I read in through CHOPs, then use the CHOP to drive the height of some points which are then connected to a line - a very basic 'equalizer' kind of effect. Now what I want to do is: Have this line move along an axis and create a copy at each frame, so I get a surface which represents the equalizer effect over the length of the entire clip. Does that make any sense? I think there must be some way to copy/stamp points to the correct positions using some function that queries values at a given time, but cannot get anything to work... Any help would be greatly appreciated! What I have so far is attached. Cheers, E test.hipnc Quote Link to comment Share on other sites More sharing options...
edward Posted August 2, 2010 Share Posted August 2, 2010 You can use the Cache SOP for that. I've attached a modified version of your file. sopHistory.hipnc Quote Link to comment Share on other sites More sharing options...
erik_m Posted August 2, 2010 Author Share Posted August 2, 2010 You can use the Cache SOP for that. I've attached a modified version of your file. Exactly what I wanted - thanks a lot, Edward! Quote Link to comment Share on other sites More sharing options...
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