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need help replicating maya snapshots


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Hi there! Trying to wrap my head around some of the rather basic functionality of Houdini I am currently trying to replicate the Maya animated snapshot functionality, which is basically duplicating a given geometry at each frame throughout an animation.

In my specific case I have a music file, which I read in through CHOPs, then use the CHOP to drive the height of some points which are then connected to a line - a very basic 'equalizer' kind of effect. Now what I want to do is: Have this line move along an axis and create a copy at each frame, so I get a surface which represents the equalizer effect over the length of the entire clip. Does that make any sense?

I think there must be some way to copy/stamp points to the correct positions using some function that queries values at a given time, but cannot get anything to work...

Any help would be greatly appreciated! What I have so far is attached.

Cheers,

E

test.hipnc

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