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Two uvs for the same texture


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I want to use one set of uvs to my color texture and other to my opacity map on the same shader.

I am trying to use the layer sop but I am not getting the result that I want.

The only thing different that I did was to get my second set of uvs through a ray sop projection.

Also how can I change the layer for the uvs, for example I would like to move the uv from the layer one to the third layer.

Thanks.

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I just solve it.

For who is interested, I just had to rename my uv attributes in sequence instead of using the layer SOP like,which didn't work for me, (uv1, uv2...) and use the shading layer VEX inside the shader to specify which uv will drive the texture that I want.

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