hatrick Posted August 11, 2010 Share Posted August 11, 2010 (edited) hi, how i can build a shader which reflects bright objects more than darker ones... the intenity should be calculated with a falloff. greets Edited August 11, 2010 by hatrick Quote Link to comment Share on other sites More sharing options...
hatrick Posted August 11, 2010 Author Share Posted August 11, 2010 (edited) hi, how i can build a shader which reflects bright objects more than darker ones... the intenity should be calculated with a falloff. greets i'm getting a little confused here .. seems there's a lack of knowledge about very basic things ... the black claybock does not send out ray's for reflection ? ... so how to reflect a completly black object ?? sorry ?!?! should not the black level of the cube reduce the value of the surface .... like other colorvalues do? i got soe info from a compositing point of view and things seem to be logic... but is it a physical correct behavour? Edited August 11, 2010 by hatrick Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.