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How to control cooking of expensive CHOP nets


beeemtee

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Hi,

I'm working on a character rig, in which secondary motions are driven by CHOP networks which are a bit slow to cook during posing and previewing.

My question is how can I disable the cooking of these networks with a single switch on the character asset?

What I've tried so far:

- link the toggle to the 'Active' toggle on the Export op at the end of the CHOP net

- switch to non-deformed variants of the geometry which are completely independent of the CHOPs

Unfortunately non of these techniques worked for me. The only working solution is to bypass the CHOP nodes manually, but I don't know how can I control bypass flags from the asset interface..

thanks in advance

bmt

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Hi,

I'm working on a character rig, in which secondary motions are driven by CHOP networks which are a bit slow to cook during posing and previewing.

My question is how can I disable the cooking of these networks with a single switch on the character asset?

What I've tried so far:

- link the toggle to the 'Active' toggle on the Export op at the end of the CHOP net

- switch to non-deformed variants of the geometry which are completely independent of the CHOPs

Unfortunately non of these techniques worked for me. The only working solution is to bypass the CHOP nodes manually, but I don't know how can I control bypass flags from the asset interface..

thanks in advance

bmt

Cant you just bypass it with a switch node?

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