Jump to content

DOF differences between maya/mr and Houdini


haggi

Recommended Posts

I tried to built a similiar scene, only a few cubes, in maya and houdini to test DOF.

It works but there is a huge difference in the amount of blur. With almost the same settings, distance, focus distance, f-stop, in houdini the blur is almost invisible and in maya with mentalray and the default maya camera dof settings, the blur is huge. To get amlost the same result, I have to set the f-stop in maya to 32 and in Houdini to .2.

I exported my cubes from maya as obj to be sure to have the same scene scale.

Any ideas if there is something wrong with my approach? Should the results for the same settings not be similiar in both renderers?

Link to comment
Share on other sites

I would guess it has to do with the scale of your scene, atleast with real cameras f32 is pretty small and you get nearly no depth of field while something like a f2.8-3.5 gets you huge bokeh and stuff, make sure your scene scale is properly set

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...