hopbin9 Posted September 3, 2010 Share Posted September 3, 2010 Hi, I made a simple model of a polygon mesh based box, but when it renders the normals on the corners are all messed up. Is there a way to reset the normals so that the box has hard edges? Something like group normals by face angles less then 45'. Thanks, Quote Link to comment Share on other sites More sharing options...
graham Posted September 3, 2010 Share Posted September 3, 2010 Take a look at the Facet SOP. It provides options for faceting based on angles. Quote Link to comment Share on other sites More sharing options...
hopbin9 Posted September 3, 2010 Author Share Posted September 3, 2010 Take a look at the Facet SOP. It provides options for faceting based on angles. Perfect. thanks. That did the trick. Quote Link to comment Share on other sites More sharing options...
symek Posted September 3, 2010 Share Posted September 3, 2010 Take a look at the Facet SOP. It provides options for faceting based on angles. In addition current production build has an option in VertexSOP o cusp normals and save them as a vertex attribute, which doesn't duplicate points on the geometry (same as FacetSOP->Cusp->Promote N to Vertex Attrib->Fuse). I think it would be valid to place that option also in FacetSOP, since most people will look for it there. Quote Link to comment Share on other sites More sharing options...
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