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How to smooth normals?


hopbin9

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Hi,

I made a simple model of a polygon mesh based box, but when it renders the normals on the corners are all messed up. Is there a way to reset the normals so that the box has hard edges?

Something like group normals by face angles less then 45'.

Thanks,

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Take a look at the Facet SOP. It provides options for faceting based on angles.

In addition current production build has an option in VertexSOP o cusp normals and save them as a vertex attribute, which doesn't duplicate points on the geometry (same as FacetSOP->Cusp->Promote N to Vertex Attrib->Fuse).

I think it would be valid to place that option also in FacetSOP, since most people will look for it there.

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