bandit Posted September 21, 2010 Share Posted September 21, 2010 Hello there, gravity is acting realy weird when using multisolver, with sopsolver and rbdsolver together. the ball falls nearly 10 times slower then the ordinary one. what do i do wrong? sphere>gravity>multisolver------------>sopsolver(targeting some color animation on soplevel)+rbdsolver. and unique data name is ticked on both. 11.0.504 and 11.0.460 are resulting same. thanks in advance. Quote Link to comment Share on other sites More sharing options...
bandit Posted September 22, 2010 Author Share Posted September 22, 2010 Allright, i've re-setup my scene as it is told in help docs. it is working on that kind of things. but what if i have a softbody effect on my sop via popnet. in that case it is not reading gravity again. ok. while writing i asked myself why not to use the exact same procedure with popnet popsolver instead of sopnet sopsolver. i tried that and its working. but how can i fracture this pop product. try to dop import and i've done the rest. but i think i dont have enough life time to see whats going on at frame2(if this is right way to go.) Quote Link to comment Share on other sites More sharing options...
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