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strange gravity with multisolver


bandit

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Hello there,

gravity is acting realy weird when using multisolver, with sopsolver and rbdsolver together. the ball falls nearly 10 times slower then the ordinary one. what do i do wrong?

sphere>gravity>multisolver------------>sopsolver(targeting some color animation on soplevel)+rbdsolver. and unique data name is ticked on both.

11.0.504 and 11.0.460 are resulting same.

thanks in advance.

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Allright, i've re-setup my scene as it is told in help docs. it is working on that kind of things. but what if i have a softbody effect on my sop via popnet. in that case it is not reading gravity again.

ok. while writing i asked myself why not to use the exact same procedure with popnet popsolver instead of sopnet sopsolver. i tried that and its working. but how can i fracture this pop product. try to dop import and i've done the rest. but i think i dont have enough life time to see whats going on at frame2(if this is right way to go.)

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