Valentino Posted October 8, 2010 Share Posted October 8, 2010 i posted this on the coders corner section and am not sure if it was the proper forum to post it to so am puting it here HEEEEEEEEEEEEEEEELP!!!!!!!!!!!!!!!!! Sorry if i sound like a newbie but am quite new to Houdini! Only been using it for 3 months! Today i started to install 3Delight on my mac to use it with houdini!! Followed all the steps and stuff and still cant make it work!!! Can someone help me plssss!!!!! thanks in advance, Valentino Quote Link to comment Share on other sites More sharing options...
Ratman Posted October 8, 2010 Share Posted October 8, 2010 Last time I checked you can't use other renderers with Apprentice. Quote Link to comment Share on other sites More sharing options...
Valentino Posted October 8, 2010 Author Share Posted October 8, 2010 its not apprentice! Am using houdini 11 fully licensed from my university! Quote Link to comment Share on other sites More sharing options...
mikelyndon Posted October 12, 2010 Share Posted October 12, 2010 I've also struggled with this stuff so I thought I'd share my 2 cents. I'm going through it from the beginning because there might be others with similar problems. 1. Download and copy the license.dat file to /Applications/Graphics/3Delight(Version)/ 2. Start the license server. From a terminal window "licserver -d $DELIGHT/license.dat" 3. Start the Houdini Shell.terminal so your environment variables are set correctly. 4. Start Houdini from the terminal(just type houdini). 5. Install the 3delight shaders by loading the shaders.otl found in the 3delight shaders folder 6. Go to Edit > Preferences > Rendering and make sure 3delight is enabled as a renderer. 7. Create a shinyplastic material in the shop network as a test, hit shift + c to set up the subnet, and assign it to your objects. 8. It seems as if the rib node should render immediately after creation without the need for changing settings but I could be wrong. That should be the basic setup to get you started but I could be wrong. Mike Quote Link to comment Share on other sites More sharing options...
Fake Pilot Posted August 13, 2012 Share Posted August 13, 2012 (edited) Hi. Searched through tons of stuff to find out how to do this. But this worked for me, so I would like to share how: 01. Unpack and install 3delight-10.0.50-Darwin-Universal.pkg.tar or latest version It will be installed in: Applications > Graphics > 3Delight-10.0.50 02. Test if 3delight works: Open a Terminal Type "renderdl -h" for help Type "renderdl -test -id" which opens the id renderer 03. Install shaders: In Houdini, go File > Install Digital Asset Library… Click and browse to your 3delight directory > shaders. There you will find shaders.otl Install to Scanned OTL Directories and Accept. 04. Go to Edit > Preferences > Rendering and make sure 3delight is enabled as a renderer. (3Delight 9.0) 05. Create an empty text file and name it like houdini_3delight.command with the following text embedded: #!/bin/bash # setup 3delight cd $DELIGHT source .3delight_bash # setup houdini cd /Library/Frameworks/Houdini.framework/Versions/Current/Resources source houdini_setup_bash # launch houdini houdini 06. Copy houdini_3delight.command to your Houdini directory. Use this later to open Houdini when your going to use 3Delight. 07. Change permissions on the .command file: Open Terminal. Type "chmod a+x " Drag the command file into the Terminal window to get the correct path. Press enter. 08. Open Houdini by double-clicking on the new command file. 09. Test by adding a Torus, a light, a camera to the scene, go to SHOPs, press TAB, add a material from Surface(RenderMan) like RSL Shiny Metal. Select it and click Shift + C to make it into material1. Jump back to OBJ, select Torus > Material and assign it. 10. Create a RenderMan render node to Out, change "Render Target" to latest 3Delight, and "Command" arrow down to 3Delight too. There! That worked for me. Hope it can help others to start off too. Edited August 13, 2012 by Fake Pilot Quote Link to comment Share on other sites More sharing options...
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