Jump to content

Strange Behavior When The Geometry Is In


~nature~

Recommended Posts

Hi,everyone,

I tried to pull in and replace some RBD object Geometry at the mid simulation (use SOP Geometry), but the RBD simulation perform abnormally from that point on when the RBD object with new geometry hit the ground.

I cannot figure out why this happens and need your help here :D , I've attached a simple houdini 11 file to demonstrate this problem.

thanks very much.

Best Regards.

pullGeo.hipnc

Link to comment
Share on other sites

Does it have to do with the center of mass?

Hi, Macha, I'm not sure about it, it seems the initial transform in SOPs cause this problem, does it modify the center of mass ? but the behavior really looks abstract and have nothing to do with the physics.

Link to comment
Share on other sites

Hi, Macha, I'm not sure about it, it seems the initial transform in SOPs cause this problem, does it modify the center of mass ? but the behavior really looks abstract and have nothing to do with the physics.

Put down a RBD state.

Group -> object_1

Compute center of mass -> Set Always

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...