ddintz Posted October 20, 2010 Share Posted October 20, 2010 hi, this is probably a really easy answer for this, but im a bit new to bones in houdini. i have a simple bone chain with IK on the first 2 bones (setting up a leg). The orientation happens on X axis when moving the IK goal, which is expected. the question is when i have some rotations to the setup of the bones in Z, the IK goal then rotates the chain Z. I want the rotation to be in X... how do i adjust? without IK, the bones to rotate in X. i have a file attached that illustrates this. thanks! d IKwithdifferentresults.hip Quote Link to comment Share on other sites More sharing options...
edward Posted October 21, 2010 Share Posted October 21, 2010 http://www.sidefx.com/docs/houdini11.0/character/restangles Quote Link to comment Share on other sites More sharing options...
edward Posted October 21, 2010 Share Posted October 21, 2010 Fixed. IKwithdifferentresultsFIXED.hipnc Quote Link to comment Share on other sites More sharing options...
ddintz Posted October 21, 2010 Author Share Posted October 21, 2010 thanks, thats it! Fixed. Quote Link to comment Share on other sites More sharing options...
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