Rvb Posted October 21, 2010 Share Posted October 21, 2010 Hi all, I'm currently working on a school project and i would like to animate a snake. Not his natural animation but I would like to have him follow a curve. How can I achieve this so that is spine sticks to the curve? Would really help me out! Rogier Quote Link to comment Share on other sites More sharing options...
edward Posted October 22, 2010 Share Posted October 22, 2010 Follow Curve IK perhaps? http://www.sidefx.com/docs/houdini11.0/character/controlbones Or, just do it procedurally in SOPs using a Carve/Skin combo. Quote Link to comment Share on other sites More sharing options...
Rvb Posted October 22, 2010 Author Share Posted October 22, 2010 Yeah I tried that but couldn't get it working. But after trial and error I got it working Another question, how can I inverse the primitive normal? Quote Link to comment Share on other sites More sharing options...
ben Posted October 22, 2010 Share Posted October 22, 2010 Use the reverse SOP. Quote Link to comment Share on other sites More sharing options...
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