siberian711 Posted October 30, 2010 Share Posted October 30, 2010 Hi Am following a H10 tutorial and can't seem to find the Mantra Delayed Load shader. For that matter a lot changes in the shaders and SHOP since H11, anyone know of a document where the changes from H10 and H11 are nicely laid out? Help much appreciated : ) Quote Link to comment Share on other sites More sharing options...
sanostol Posted October 30, 2010 Share Posted October 30, 2010 You can find the delayed load shader under procedural shaders in shopcontext. the only document about changes I'm aware of is the help doc and sometimes the journals on sidefx.com Hi Am following a H10 tutorial and can't seem to find the Mantra Delayed Load shader. For that matter a lot changes in the shaders and SHOP since H11, anyone know of a document where the changes from H10 and H11 are nicely laid out? Help much appreciated : ) Quote Link to comment Share on other sites More sharing options...
siberian711 Posted October 30, 2010 Author Share Posted October 30, 2010 You can find the delayed load shader under procedural shaders in shopcontext. the only document about changes I'm aware of is the help doc and sometimes the journals on sidefx.com Cool, thanks I found them, both the shader and the doc on changes. But from the help docs there isn't much info on how to implement them as the workflow seems quite different. Have to keep looking.... Quote Link to comment Share on other sites More sharing options...
sanostol Posted October 30, 2010 Share Posted October 30, 2010 really? were do you stuck. there are a lot of examples floating around here. what do You want to do with it? Cool, thanks I found them, both the shader and the doc on changes. But from the help docs there isn't much info on how to implement them as the workflow seems quite different. Have to keep looking.... Quote Link to comment Share on other sites More sharing options...
siberian711 Posted October 30, 2010 Author Share Posted October 30, 2010 really? were do you stuck. there are a lot of examples floating around here. what do You want to do with it? I just want to delay load a few sets of particles bgeos at render time. I know how it is done in H10 but not sure how to do it in H11. Can you point me to one example using the Mantra Delayed Load in H11? Appreciate your help. Quote Link to comment Share on other sites More sharing options...
sanostol Posted October 31, 2010 Share Posted October 31, 2010 i do it this way: write out the particle bgeo sequence create a delayed load procedural link the delayed load to the goemetry sequence create a geo object with no renderable content assigne the delayed load procedural as procedural shader in the render/geomery tab assign a material done there are some examples for the workflow I just want to delay load a few sets of particles bgeos at render time. I know how it is done in H10 but not sure how to do it in H11. Can you point me to one example using the Mantra Delayed Load in H11? Appreciate your help. Quote Link to comment Share on other sites More sharing options...
siberian711 Posted October 31, 2010 Author Share Posted October 31, 2010 i do it this way: write out the particle bgeo sequence create a delayed load procedural link the delayed load to the goemetry sequence create a geo object with no renderable content assigne the delayed load procedural as procedural shader in the render/geomery tab assign a material done there are some examples for the workflow Silly me, I totally didn't see shop>procedural>Delayed load procedural and I went on to use shop>material>material shader builder and went into the shader builder and got lost. Thanks for your precise step by step guide...guess it's no different in H10 after all; just needed to know where it is now. Quote Link to comment Share on other sites More sharing options...
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