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hopbin9

Can Houdini do DOF and Motion Blur in COP?

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DOF - yes. Use a depth map piped into a Depth of Field COP, then fed into a Blur or Defocus COP's mask input, with per-pixel enabled on Blur or Defocus.

Motion blur - only uniformly on an entire image element, which is a translated by a Transform COP. The Streak COP and Radial Blur COPs can also apply motion-blur-like elements to an image. The Velocity Blur COP does not operate as expected.

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Real motion blur is the one thing I dearly miss in COP. It would be almost perfect with it!

To get a motion blur pass in the first place is a bit fiddly, and there are posts on this forum, but if you want there is a ready-made one hidden in the default fur shader.

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Thanks guys, I'll give that a try. Sounds like Motion blur is tricky. I can do that in AfterEffects if needed.

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Oh, I think I figured it out. Just add a Pz plane to the render output.

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