borisb2 Posted November 4, 2010 Share Posted November 4, 2010 Hi. Is it possible to stamp/instance particles at rendertime? Kind of like multipoints in maya but not created in the viewport. So far I was playing around with using the copy-SOP for the points - but the viewport gets heavy of course. I guess krakatoa uses exactly that workflow - so maybe theres a quick python script or something similar for houdini? Thanks Quote Link to comment Share on other sites More sharing options...
rdg Posted November 4, 2010 Share Posted November 4, 2010 You might want to have a look at clusterThis [1] or pclaese custom instancer [2] [1] [2] http://www.peterclaes.be/blog/ Quote Link to comment Share on other sites More sharing options...
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