angels_arrows Posted November 9, 2010 Share Posted November 9, 2010 hi , I have been using the lava shader for a project. I have added the shader to a cube and have animated it. The problem is that the texture starts stretching and so does the displacement. Is there a way to make the textures stick to the deforming geometry, also Is there way to export only the lava part of the colours so that I can comp them later on .. p.s - files attatched Thanks a lot ! Quote Link to comment Share on other sites More sharing options...
angels_arrows Posted November 9, 2010 Author Share Posted November 9, 2010 files attatched- deform_texture_test.zip Quote Link to comment Share on other sites More sharing options...
mangi Posted November 9, 2010 Share Posted November 9, 2010 files attatched- you need to add the rest position sop in the network here you it is lava_shader_test+rest.hipnc Quote Link to comment Share on other sites More sharing options...
angels_arrows Posted November 10, 2010 Author Share Posted November 10, 2010 thank you mangi !! Quote Link to comment Share on other sites More sharing options...
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