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texture stretch during animation


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hi , I have been using the lava shader for a project. I have added the shader to a cube and have animated it. The problem is that the texture starts stretching and so does the displacement. Is there a way to make the textures stick to the deforming geometry, also Is there way to export only the lava part of the colours so that I can comp them later on ..

p.s - files attatched

Thanks a lot !

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