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IOR of Engine Oil


hopbin9

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Hi,

Anyone know how I can find the index of refraction (IOR) for engine oil (10W30). I'm know water has an IOR of 1.33, and oil is lighter then water. So I'm assuming that a lower IOR would be logical. So maybe 1.2 would be a good guess, but does a lighter liquid naturally mean a lower IOR?

Thanks,

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I can't figure out, how in Mantra PBR to set a glass shader's density fall off. Nothing seems to work.

This seems like a standard feature in must raytracers for transparent effects.

Any help?

in h11 when using refraction adjust the attenuation that will do the falloff, you need to play with it a lot because it is scene dependent, for quick turn arounds uncheck everything and just focus on getting that setting to work.

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Are you talking about absorption? Yes, there is no Side Effects-provided solution for that for PBR. It is possible to create the effect satisfactorily if you know how to write shader code though.

I can't figure out, how in Mantra PBR to set a glass shader's density fall off. Nothing seems to work.

This seems like a standard feature in must raytracers for transparent effects.

Any help?

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What I find interesting in this link is how we can see the change of wavelength causes a changes in iof. I suppose the angle parameter approximates this somewhat but hey, there's a challenge to ambitious shader writers!

Edited by Macha
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