Netvudu Posted November 17, 2010 Share Posted November 17, 2010 hi there, I suppose this is simple, but I´m really bad at modelling in Houdini as I usually do my modelling somewhere else... I want to extrude an edge. I understand I could copy the edge and skin it, and that would work procedurally, of course. I can also select the edge manually and polyextrude it, but that´s not procedural, as AFAIK I can´t group edges, just primitives or points. I´m really trying to cut on the number of nodes being used, in order to be quicker at this kind of stuff. So far, avoiding the skin route (which takes 3 or more nodes) I achieved this with 3 nodes: an add node to create the edge between procedurally grouped nodes, the extrude operation, and a transform afterwards to rotate the resulting plane in the direction you want to. Is there a better way to do this...I mean, is there an edge extrude operation with just one node that I can use on a procedurally selected group of points? I guess what I´m asking is the polyextrude SOP to admit point groups, not just primitive groups... Quote Link to comment Share on other sites More sharing options...
LFX Posted November 18, 2010 Share Posted November 18, 2010 (edited) I used to read out a point group and wrote them in the group field with the 'p' prefix, via a python script. Actually there is a topic about this over at the SESI forums. Today I avoid PolyExtrude and a view others when I want proceduralism, though it would be nice if it wasn't that way. Cheers Edited November 18, 2010 by LFX Quote Link to comment Share on other sites More sharing options...
3__ Posted December 22, 2010 Share Posted December 22, 2010 Yeah this has been requested for ages now... 2003 or 2002. I forget. I doubt procedural edge selection will happen unless another program does it (natively) first. Quote Link to comment Share on other sites More sharing options...
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