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pbr rendering artefact


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You mean self shadowing? ( it's hard to see it due to gamma 1 of your image, but I guess this is it.) Like cpb already said, you should render it as a polygon subdivision surface (mesh won't subdivide in render), or change raytrace bias on Mantra ROP.

hth,

skk.

ps I noticed also Shading and Ray Quality are much too high. Values like 5 are mostly helpful in cases like noisy or detail textures/materials.

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You mean self shadowing? ( it's hard to see it due to gamma 1 of your image, but I guess this is it.) Like cpb already said, you should render it as a polygon subdivision surface (mesh won't subdivide in render), or change raytrace bias on Mantra ROP.

hth,

skk.

ps I noticed also Shading and Ray Quality are much too high. Values like 5 are mostly helpful in cases like noisy or detail textures/materials.

Thank you both.

Polygon and subd do the trick. Shading and Ray quality where at 5 as I tested the scene. A value of 1 should be fine for the most time.

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