roughsporty Posted November 17, 2010 Share Posted November 17, 2010 I get this weired rendering artefact in the shadow area of the torus. Can someone explain me, why that happen? torus_pbr_test.hip Quote Link to comment Share on other sites More sharing options...
3__ Posted November 17, 2010 Share Posted November 17, 2010 Try changing the torus to polygon. Also it renders much faster with a simpler shader (lighting model only). -cpb Quote Link to comment Share on other sites More sharing options...
symek Posted November 17, 2010 Share Posted November 17, 2010 You mean self shadowing? ( it's hard to see it due to gamma 1 of your image, but I guess this is it.) Like cpb already said, you should render it as a polygon subdivision surface (mesh won't subdivide in render), or change raytrace bias on Mantra ROP. hth, skk. ps I noticed also Shading and Ray Quality are much too high. Values like 5 are mostly helpful in cases like noisy or detail textures/materials. Quote Link to comment Share on other sites More sharing options...
roughsporty Posted November 17, 2010 Author Share Posted November 17, 2010 You mean self shadowing? ( it's hard to see it due to gamma 1 of your image, but I guess this is it.) Like cpb already said, you should render it as a polygon subdivision surface (mesh won't subdivide in render), or change raytrace bias on Mantra ROP. hth, skk. ps I noticed also Shading and Ray Quality are much too high. Values like 5 are mostly helpful in cases like noisy or detail textures/materials. Thank you both. Polygon and subd do the trick. Shading and Ray quality where at 5 as I tested the scene. A value of 1 should be fine for the most time. Quote Link to comment Share on other sites More sharing options...
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