LaidlawFX Posted November 22, 2010 Share Posted November 22, 2010 (edited) Hey was wondering if any one has generated comper happy Z-depth and normal maps with volumetrics? I saw this thread and wasn't having much luck Other Thread I used a convert volume to give me geo and I can pass this off for normals, but was looking for an alternative means in which I can render my volumetrics directly probably going the shade route like above. I'm having the same problem as it would be with sprites where the whole voxel gets rendered like a sprite. **For normals in your shader lay down a Global N, normalize it, MultAddConst Signature to 3D Color Values Mult to .5 Add to .5, then premult with Alpha and export with a parameter. Still Trying to get Z-depth to work, something seems bugy which has been reported. ***Cops Composting Method Finding out you need to create your own custom software to get this to work. Deep Cameras come out of mantra, renderman, and I think I saw something from mental ray, but they are not supported by compositing packages standardly Deep Compositing Other useful info Edited November 23, 2010 by LaidlawFX Quote Link to comment Share on other sites More sharing options...
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