chrisperry05 Posted November 29, 2010 Share Posted November 29, 2010 Hi i've only just started looking into Houdini so sorry if this is a very stupid question. I want to make the camera follow and look at a specific particle, how would i go about doing this? I can't seem to find anything to bring in the particle data to the main obj network? Thanks for any help. Quote Link to comment Share on other sites More sharing options...
old school Posted November 29, 2010 Share Posted November 29, 2010 This falls under the category of point constraint in Houdini. Two ways off the top of my head and both create a second object to follow the point along and then use the look-at object parameter in the camera: 1. Rivet Object 2. point() expression 2a. Add vtorigin() + point() to account for any transforms on the target object with the particles. With the Rivet Object, you can use the viewport/shelf tool to interactively select the point you wish to "rivet" to. See the attached example file. I assume you know that if the particle dies, you loose your center of interest. Yes there are ways to provide fall-back logic to handle this but just so you know. Quote Link to comment Share on other sites More sharing options...
old school Posted November 29, 2010 Share Posted November 29, 2010 Here's the file. cam_lookat_particle.hip Quote Link to comment Share on other sites More sharing options...
hopbin9 Posted November 29, 2010 Share Posted November 29, 2010 Have a look at the Particle CHOP Node. It will do what you want and more. I haven't used it before so I can't explain how to set it up. Quote Link to comment Share on other sites More sharing options...
chrisperry05 Posted November 29, 2010 Author Share Posted November 29, 2010 That's great, thanks for your help. Quote Link to comment Share on other sites More sharing options...
hopbin9 Posted November 29, 2010 Share Posted November 29, 2010 Here's the file. That's a better solution . Haven't seen the Rivet used before. Thanks, Quote Link to comment Share on other sites More sharing options...
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