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Camera look at particle


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This falls under the category of point constraint in Houdini.

Two ways off the top of my head and both create a second object to follow the point along and then use the look-at object parameter in the camera:

1. Rivet Object

2. point() expression

2a. Add vtorigin() + point() to account for any transforms on the target object with the particles.

With the Rivet Object, you can use the viewport/shelf tool to interactively select the point you wish to "rivet" to.

See the attached example file.

I assume you know that if the particle dies, you loose your center of interest. Yes there are ways to provide fall-back logic to handle this but just so you know.

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