Pazuzu Posted November 29, 2010 Share Posted November 29, 2010 (edited) Hi!!! It's possible to build a solver (with the provided microsolvers) that take into account density as a variable, for example to push a fluid with less density, with a fluid with high density? Thanks. Edited November 29, 2010 by Pazuzu Quote Link to comment Share on other sites More sharing options...
Macha Posted November 30, 2010 Share Posted November 30, 2010 (edited) I have attached a file that extracts density from a flip fluid by calculating the particle density within it. (For practical purposes a fluid should have constant density unless you're deepdiving in Jupiter or sailing on a neutron star, but it works for particle sims) What I don't know is how to attach this data. Perhaps a dops master can help us? I'm sure that copy node is unnecessary but I don't know how to do it properly. dunno.hip Edited November 30, 2010 by Macha Quote Link to comment Share on other sites More sharing options...
Pazuzu Posted November 30, 2010 Author Share Posted November 30, 2010 Thanks Macha for the example!!! I mean with variable density, if it's possible with microsolvers one of the new features of Fume FX 2.1: http://www.afterworks.com/FumeFX/Simulation.asp?ID=4 Quote Link to comment Share on other sites More sharing options...
Macha Posted November 30, 2010 Share Posted November 30, 2010 (edited) Oh I see. Well, I don't know fume, but you can build any kind of field you wish. Pyro has quite a few by default although I still quite don't understand how to add new ones as you can see in my posted example from before. Edited November 30, 2010 by Macha Quote Link to comment Share on other sites More sharing options...
Peter Quint Posted November 30, 2010 Share Posted November 30, 2010 I'm not a fume user either - but reading the description I think fume has added what DOPs has had all along - the ability to take account of density when applying forces, so that for example lighter (less dense) smoke is affected more by a force than heavier (more dense) smoke. DOPs already does that. 2 Quote Link to comment Share on other sites More sharing options...
bunker Posted November 30, 2010 Share Posted November 30, 2010 Yes, that's what the "force scale" does, and it's mapped on density by default. On the Pyro solver, it's in Simulation/Forces/Force Scale Source. Quote Link to comment Share on other sites More sharing options...
bunker Posted November 30, 2010 Share Posted November 30, 2010 Hey Macha, I found a way of using your density attribute, have a look: dunno2.hip I have attached a file that extracts density from a flip fluid by calculating the particle density within it. (For practical purposes a fluid should have constant density unless you're deepdiving in Jupiter or sailing on a neutron star, but it works for particle sims) What I don't know is how to attach this data. Perhaps a dops master can help us? I'm sure that copy node is unnecessary but I don't know how to do it properly. Quote Link to comment Share on other sites More sharing options...
Pazuzu Posted November 30, 2010 Author Share Posted November 30, 2010 (edited) Thanks to all of you for the explanations. Edited November 30, 2010 by Pazuzu Quote Link to comment Share on other sites More sharing options...
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