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Variable Density Solver


Pazuzu

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Hi!!!

It's possible to build a solver (with the provided microsolvers) that take into account density as a variable, for example to push a fluid with less density, with a fluid with high density?

Thanks.

Edited by Pazuzu
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I have attached a file that extracts density from a flip fluid by calculating the particle density within it. (For practical purposes a fluid should have constant density unless you're deepdiving in Jupiter or sailing on a neutron star, but it works for particle sims)

What I don't know is how to attach this data. Perhaps a dops master can help us?

I'm sure that copy node is unnecessary but I don't know how to do it properly.

dunno.hip

post-4013-129108241525_thumb.jpg

Edited by Macha
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Oh I see. Well, I don't know fume, but you can build any kind of field you wish. Pyro has quite a few by default although I still quite don't understand how to add new ones as you can see in my posted example from before.

post-4013-129108702913_thumb.jpg

post-4013-129108708961_thumb.jpg

Edited by Macha
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I'm not a fume user either - but reading the description I think fume has added what DOPs has had all along - the ability to take account of density when applying forces, so that for example lighter (less dense) smoke is affected more by a force than heavier (more dense) smoke. DOPs already does that.

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Hey Macha, I found a way of using your density attribute, have a look:

dunno2.hip

I have attached a file that extracts density from a flip fluid by calculating the particle density within it. (For practical purposes a fluid should have constant density unless you're deepdiving in Jupiter or sailing on a neutron star, but it works for particle sims)

What I don't know is how to attach this data. Perhaps a dops master can help us?

I'm sure that copy node is unnecessary but I don't know how to do it properly.

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