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Houdini<->Real Flow ROP/IFD


Guest xionmark

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Guest xionmark

Hi everyone,

Houdini Real Flow ROP/IFD plugin is now available for general

consumption.

>From the web page:

"The Real Flow SD File Export ROP/IFD (Render Operator) will export

Houdini geometry to Real Flow SD (Scene Description) files. This ROP

will support multiple objects and camera data (camera data will be

working in the next release). The Real Flow SD file supports a feature

called "Matrix or Vertex Mode". "Matrix Mode" will simply output the

objects geometry only once, but the object's transformation data for

each frame in the animation. "Vertex Mode" will output geometry for each

frame but ignores the objects transformation at the object level, which

allows geometry deformations to appear in the SD file (This may be

changed in the future to support both modes at once)."

Here's the URL:

http://www.digitalcinemaarts.com/dev/real_flow/

Linux version will follow shortly. As before, please report any bugs to

support@digitalcinemaarts.com. To date, there's been over a hundred

downloads and I know of about a dozen people evaluating and/or using it

in production (and no bug reports! ... keeping fingers crossed ...).

Now that I've finished "sketching" out the interface between Houdini and

Real Flow, (and before I dive into refining , optimizing and adding more

features to the code) I will have more detailed step by step tutorials

over the next month. Got lots more planned!

Have fun!

--Mark

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Guest xionmark

Hi there,

I think Real Flow is a good compliment to Houdini. Houdini has by far the easiest and most flexible particle

system of all the major 3D applications, but Houdini doesn't have true CFD (computational fluid dynamics) yet.

What's also nice is that for Select users, you can use Real Flow for very elaborate fluid simulations and not to

try to do it all in the very few particle related SOPs, considering of course that Select has no POPs.

I would think SESI is working on CFD considering Houdini's dominant position in the effects market. However,

I was amazed that at this year's SIGGRAPH, there were many course on fluid dyanaimcs, water, water, everywhere!

And Houdini was not mentioned very often ... I gotta think SESI is cooking up something pretty amazing though!

--Mark

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  • 1 month later...
Guest xionmark

Hi there,

Just a quick note to let you know the Linux version of the Houdini-Real

Flow plugins are all working now and available at:

www.digitalcinemaarts.com/dev/real_flow/download

I'll be doing a "rewrite" of the plugins over the next week to clean

them up and get them out of "beta", after which I'll be developing a few

different POP's for Real Flow so one can import the Real Flow particle

files right into POP's, as if they were a generator. And I'm adding

particle systems inside the SOP instead of just points, and a bunch of

other things to optimize and make it easier for the user to "integrate"

the 2 applications.

If there's a need for support or training, I'm available at competitive rates. :-)

--Mark

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