akirasun Posted December 6, 2010 Share Posted December 6, 2010 Try to find a way that can avoid objects overlapping each others base on object's radius. Built a simple network inside VOPSOP , but it seems not work correctly Here is my VOPSOP setup Thanks in advance ScattePoints_02.hipnc Quote Link to comment Share on other sites More sharing options...
Stalkerx777 Posted December 6, 2010 Share Posted December 6, 2010 (edited) Try to find a way that can avoid objects overlapping each others base on object's radius. Built a simple network inside VOPSOP , but it seems not work correctly Here is my VOPSOP setup Thanks in advance Take a look at this tutorial, right from begining, you'll find what you need ). Peter uses point expressions there, but you can do the same in vops. Good luck! Edited December 6, 2010 by Stalkerx777 Quote Link to comment Share on other sites More sharing options...
Stalkerx777 Posted December 6, 2010 Share Posted December 6, 2010 Here is quick example. Simple stamp expr. based on distance between points ScatterPoints_02_edit.hipnc Quote Link to comment Share on other sites More sharing options...
akirasun Posted December 6, 2010 Author Share Posted December 6, 2010 Take a look at this tutorial, right from begining, you'll find what you need ). Peter uses point expressions there, but you can do the same in vops. Good luck! Thanks ,I will take a look Quote Link to comment Share on other sites More sharing options...
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