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Avoid objects overlap each others?


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Try to find a way that can avoid objects overlapping each others base on object's radius.

Built a simple network inside VOPSOP , but it seems not work correctly :(

Here is my VOPSOP setup

post-4024-129161322593_thumb.png

Thanks in advance

Take a look at this tutorial, right from begining, you'll find what you need ). Peter uses point expressions there, but you can do the same in vops. Good luck!

Edited by Stalkerx777
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