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Question for VOPSOP algorithm


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Hi there ,

I have spent several days on a experimental project(for practicing).

I attempted to do is , try to find a way that can fill & generate objects in a reference object(for instance inside a cube) without any penetration or any intersection with each other.


I used a “iso offset node” and “scatter node” to achieve generation of random points in a cube , then sent all points to a ”VOPSOP node”.

I concerned a algorithm for VOPSOP , see below

for (i=0;i<pointCount;i++)


if i.color !=<<1,1,1>>


for (j=0;j<pointCount;j++)


if distance(i,j) < radius && (i != J)


j.color = <<1,1,1>>





And here is my SOP Network and VOPSOP Network.


Maybe I did completely wrong ,hope someone can point it out.

Thanks in advence


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