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blend SOP at point level


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Hi I am trying to make a blend SOP, that I could animate at the point level, meaning that the blend value could be different from one point to another.

I think it is not possible with the blend SOP provided, so I tried to make mine in VEX, but I can't find how to get the global variable P for a specific input ( for now, I will try with two inputs ). Is there a way to do this? Or am I going the wrong way?

any suggestion welcome!

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