Houdini_VFX Posted December 27, 2010 Share Posted December 27, 2010 Hi, here's another of my studies. This time a PyroFx effects controlled by a secondary liquid simulation. Hope you enjoy, http://www.vimeo.com/18212851 Quote Link to comment Share on other sites More sharing options...
thinkinmonkey Posted December 27, 2010 Share Posted December 27, 2010 I like it! I have to work with Pyro, so I cannot say if my comments wil be good or not: 1. The speed of flames should be more when a new box is burning, so you'll have a bonfire (falò ) in the end 2. The same for the smoke: when a new box is burning, smoke is more dense and black as you have in the scene, I mean, you start with a low dense and gray smoke and you finisk with a very dense and black smoke when all the three boxes are burning, so it will look more dangerous Anyway, take those suggestions with caution because I have no idea how Pyro works. In the end, how fire "walks" looks very impressive! Nice job. Quote Link to comment Share on other sites More sharing options...
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