roughsporty Posted January 11, 2011 Share Posted January 11, 2011 I started to do a very simple scene with a very simple light setup. I have avoided gi solution just to learn with point lights and how far I can go to get a realistic/astethic result. Breakdown: - The base, hmm just a modeled vase - The background is a simple sphere with a ramp coming from comp - The ground is a simple circle with a gradient shader so it looks like a spot light coming from above and fades with the background - The vase shader is tweaked from the default glass material Now I have two problems: The vase looks more like a smoky glass rather the a crispy clear glas. My first thought was that maybe it has to do with the light or the intensity but that isn't the problem. I have recreated the scene in another 3d package and havn't the smoky look. The second problem is when I use an environment reflection map. It doesn't "come" out, means, that I allways get a very hard to see reflection and I couldn' find a "control" for that. vase.hipnc Quote Link to comment Share on other sites More sharing options...
Macha Posted January 12, 2011 Share Posted January 12, 2011 A few ideas. (I use simple pbr, but you can switch it off and it looks much the same but a lot slower.) vase2.hipnc Quote Link to comment Share on other sites More sharing options...
roughsporty Posted January 12, 2011 Author Share Posted January 12, 2011 A few ideas. (I use simple pbr, but you can switch it off and it looks much the same but a lot slower.) Thank you macha for your file. I will dive in to look what you have done and learn. I will upload my progresses Quote Link to comment Share on other sites More sharing options...
roughsporty Posted January 12, 2011 Author Share Posted January 12, 2011 So, The first one is with a specular angle of 40 and of course the object reflection on The second one is with the opacity falloff on but, hmmm looks not right in my opinion if you putz something in The third one is with a specular angle of 12 The rendering settings are quit with cost of rendering time but even that there is grain noticable in 1 and 3 Overall, what do you think? vase_v2.hipnc Quote Link to comment Share on other sites More sharing options...
Macha Posted January 13, 2011 Share Posted January 13, 2011 I like the first one of the set best. It has a nice stylized look to it. It is simple enough to use as a prop in a bigger setting yet different enough not to look amateurish or obtrusive. Quote Link to comment Share on other sites More sharing options...
roughsporty Posted January 13, 2011 Author Share Posted January 13, 2011 I like the first one of the set best. It has a nice stylized look to it. It is simple enough to use as a prop in a bigger setting yet different enough not to look amateurish or obtrusive. I also like the first one more even if the third one looks more realistic. So than I have to put something more convincing in the vase as just a bend tube with green on it :-) Quote Link to comment Share on other sites More sharing options...
roughsporty Posted January 21, 2011 Author Share Posted January 21, 2011 (edited) So, this is my first fluid filling after test the whole day and play with the different settings. Looks good so far but I think more energy in the water movement looks better. http://vimeo.com/19026245 Edited January 21, 2011 by roughsporty Quote Link to comment Share on other sites More sharing options...
roughsporty Posted January 21, 2011 Author Share Posted January 21, 2011 and the screenshot Quote Link to comment Share on other sites More sharing options...
roughsporty Posted January 22, 2011 Author Share Posted January 22, 2011 a first rendertest with fluid in the vase. the fluid mesh is mainly optimized, the shader is the default "basic fluid" but I havn't touched the settings. Quote Link to comment Share on other sites More sharing options...
roughsporty Posted February 4, 2011 Author Share Posted February 4, 2011 this is a test of filling the vase ... Quote Link to comment Share on other sites More sharing options...
LEO-oo- Posted February 4, 2011 Share Posted February 4, 2011 Nice! But you have run out of water? Quote Link to comment Share on other sites More sharing options...
roughsporty Posted February 4, 2011 Author Share Posted February 4, 2011 Nice! But you have run out of water? sorry, my watering can wasn't fully filled up so for the next time, there will be more water Quote Link to comment Share on other sites More sharing options...
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