sparkChan Posted January 23, 2011 Share Posted January 23, 2011 hi, everyone. In the DOP, I used RBD State DOP to animate sphere dop, and then use it to collide a grid that is instanced by box using Point SOP. but there is no collide relationship between sphere and boxes and the boxes still keep static state. thanks for your reply. collide.hip Quote Link to comment Share on other sites More sharing options...
anim Posted January 23, 2011 Share Posted January 23, 2011 use Motion DOP instead of RBD State, you need proper velocity for collisions to work, see the file collide_fix.hip Quote Link to comment Share on other sites More sharing options...
sparkChan Posted January 24, 2011 Author Share Posted January 24, 2011 use Motion DOP instead of RBD State, you need proper velocity for collisions to work, see the file yes, it works, thanks Tomas. Quote Link to comment Share on other sites More sharing options...
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