Jump to content

point based occlusion vop not working?


Recommended Posts

Hi

I was interested in learning how to use point clouds in a vop shader and so took a look at the Houdini Exchange ->

http://www.sidefx.com/index.php?option=com_wrapper&Itemid=146

"Hip Files From Point Cloud Presentation May 11th 2005"

I am getting errors in the render- dark patches and light patches (see images). These patches appear in a different part of the image every time I render it.

I guess the original shader I copied is quite old ... so there may be some compatibilty issues ... not sure.

I am trying to figure out how to create point based occlusion in vops. If any one could take a look at the hip I would much appreciate it.

(the point cloud needs to be generetated first obj->geo1->rop_geometry1)

Thanks!

s

post-5443-129597464033_thumb.jpg

post-5443-129597464745_thumb.jpg

pBasedOcclusion.hip

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...