chang Posted February 2, 2011 Share Posted February 2, 2011 I assumed the output of BSDF of "constant" lighting model would simply build a constant shader for PBR. And a connection of BSDFs between lighting model and shader output just didn't work for me. Is there any trick I should follow? Thanks in advance. meantToBeConstant.hipnc Quote Link to comment Share on other sites More sharing options...
jason_slab Posted February 2, 2011 Share Posted February 2, 2011 I assumed the output of BSDF of "constant" lighting model would simply build a constant shader for PBR. And a connection of BSDFs between lighting model and shader output just didn't work for me. Is there any trick I should follow? Thanks in advance. try the surface model, see attachment jason meantToBeConstant_v02.hipnc Quote Link to comment Share on other sites More sharing options...
chang Posted February 2, 2011 Author Share Posted February 2, 2011 try the surface model, see attachment jason Many thanks, Jason_slab. You just solved my mystery. Quote Link to comment Share on other sites More sharing options...
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