evgen Posted February 4, 2011 Share Posted February 4, 2011 Hello. I have procedural texture, which taken from COP network. I have the geometry node in cop which tooks geometry from animated mesh, but when i'am animating my mesh, texture isn't update every frame. It tooks only first frame of animation. Frame ranges in COP geometry node set correctly What's wrong? Thanks Quote Link to comment Share on other sites More sharing options...
Macha Posted February 4, 2011 Share Posted February 4, 2011 (edited) Do you have an "op" expression to get the node. If so, add [$F] to your expression. Does it work then? Edited February 4, 2011 by Macha Quote Link to comment Share on other sites More sharing options...
evgen Posted February 4, 2011 Author Share Posted February 4, 2011 (edited) Well, I dont see any changes while looking in Composite view. I add [$F] to expression, but it still doesnt work properly and houdini says unable to get VEX context from: op:/obj/house_01/house_textures/floor[13] Maybe i should to add [$F] to another place of expression? Edited February 4, 2011 by evgen Quote Link to comment Share on other sites More sharing options...
evgen Posted February 4, 2011 Author Share Posted February 4, 2011 Aaa, guys, it seems, i found the solution. I should set Start Frame in COP geometry node to $F Quote Link to comment Share on other sites More sharing options...
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