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COP and deforming geometry


evgen

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Hello. I have procedural texture, which taken from COP network.

I have the geometry node in cop which tooks geometry from animated mesh, but when i'am animating my mesh, texture isn't update every frame. It tooks only first frame of animation.

Frame ranges in COP geometry node set correctly

What's wrong?

Thanks

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Well, I dont see any changes while looking in Composite view. I add [$F] to expression, but it still doesnt work properly and houdini says

unable to get VEX context from: op:/obj/house_01/house_textures/floor[13]

Maybe i should to add [$F] to another place of expression?

Edited by evgen
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