Jump to content

COP and deforming geometry


Recommended Posts

Hello. I have procedural texture, which taken from COP network.

I have the geometry node in cop which tooks geometry from animated mesh, but when i'am animating my mesh, texture isn't update every frame. It tooks only first frame of animation.

Frame ranges in COP geometry node set correctly

What's wrong?


Link to comment
Share on other sites

Well, I dont see any changes while looking in Composite view. I add [$F] to expression, but it still doesnt work properly and houdini says

unable to get VEX context from: op:/obj/house_01/house_textures/floor[13]

Maybe i should to add [$F] to another place of expression?

Edited by evgen
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...