Lyonz Posted February 12, 2011 Share Posted February 12, 2011 (edited) Hi, Q1.Why is there a vex section with a vex shop type ? when everthing can be created in the shop context with a Material shader builder ? Q2. What is the difference between Visual operators and Vex for building shaders ? Is vex the scripting language and vops shows the nodes ? Q3. How to render Ambient Occlusion from an Environment light as a render pass? As I normally put an AO node within the shader. Thanks Edited February 15, 2011 by Lyonz Quote Link to comment Share on other sites More sharing options...
smaugthewyrm Posted February 12, 2011 Share Posted February 12, 2011 (edited) Peter Quint answers this quite well. check this out. 2 parts part 1 of 2 part 2 of 2 An introduction to Materials in Houdini 11, explaining how the workflow has changed since Houdini 10, looking at the new Mantra Surface Builder material, the shader effect menu and changes to the way VOPs networks are organised. Edited February 12, 2011 by smaugthewyrm Quote Link to comment Share on other sites More sharing options...
Lyonz Posted February 15, 2011 Author Share Posted February 15, 2011 I have watched these tutorials but still unclear on a couple of questions as shown above. Quote Link to comment Share on other sites More sharing options...
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